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PC Gamer (Italian) 46
/
PC Gamer IT CD 46 2-2.iso
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Nba
/
NBA2000.exe
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CABFILE
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IDR_CABFILE
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Data
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PlayBook
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PLAYBOOK.PBK
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Text File
|
1999-05-24
|
106KB
|
3,593 lines
version 100
group "Front Court Offense Group"
{
play 1 "Double Stack"
{
uniqueidstring "DBLSTACK";
category 1;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 17.000000, -9.900000;
player2 action jogto 34.700001, -23.299999;
player3 action jogto 35.500000, 23.200001;
player4 action jogto 38.900002, 8.799999;
player5 action jogto 38.700001, -8.900000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 17.000000, -9.900000;
player2 action jogto 34.700001, -23.299999;
player3 action jogto 35.500000, 23.200001;
player4 action jogto 38.900002, 8.799999;
player5 action jogto 36.599998, -20.600000;
player1 state hasball;
player5 state setpickfor player2 ;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 17.000000, -9.900000;
player2 action jogto 42.500000, -7.399999;
player3 action jogto 39.600002, 14.300001;
player4 action jogto 38.900002, 8.800000;
player5 action jogto 42.299999, -19.500000;
player1 state hasball;
player2 trigger 4.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 17.000000, -9.900000;
player2 action jogto 43.000000, 20.900002;
player3 action jogto 39.599998, 14.300000;
player4 action jogto 38.900002, 8.800000;
player5 action jogto 42.299999, -19.500000;
player1 state hasball;
player3 state setpick player2 ;
player4 state setpick player2 ;
player2 trigger 4.000000;
}
phase 4000
{
player1 action jogto 17.000000, -9.900000;
player2 action jogto 27.200001, 8.800001;
player3 action jogto 39.599998, 14.300000;
player4 action jogto 44.400002, 13.400001;
player5 action jogto 42.299999, -19.500000;
player1 state hasball;
player2 state hasball;
player3 state setpick player2 ;
player2 trigger 3.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 17.000000, -9.900000;
player2 action jogto 40.500004, -10.599999;
player3 action jogto 39.599998, 14.300000;
player4 action jogto 44.400002, 13.400000;
player5 action jogto 42.299999, -19.500000;
player1 state hasball;
player2 state hasball;
player2 trigger 3.000000;
player2 passoption 4000;
}
}
play 2 "Draw and Kick"
{
uniqueidstring "DRAWKICK";
category 1;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 18.700001, 13.100000;
player2 action jogto 29.900000, 21.100000;
player3 action jogto 19.200001, -12.800000;
player4 action jogto 33.900002, -23.000000;
player5 action jogto 38.500000, -10.000000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 32.700001, 11.100000;
player2 action jogto 29.900000, 21.000000;
player3 action jogto 19.200001, -12.800000;
player4 action jogto 33.900002, -23.000000;
player5 action jogto 38.500000, -10.000000;
player1 state hasball;
player1 trigger 3.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 41.300003, 2.100001;
player2 action jogto 35.700001, 23.299999;
player3 action jogto 16.600000, -1.700001;
player4 action jogto 25.400002, -19.000000;
player5 action jogto 42.200001, -16.000000;
player1 state hasball;
player3 trigger 1.500000;
player2 passoption 4000;
player3 passoption 4000;
}
}
play 3 "Dribble Down Entry"
{
uniqueidstring "DDNENTRY";
category 6;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 17.400000, 14.500001;
player2 action jogto 30.000000, -22.900000;
player3 action jogto 18.700001, -12.800000;
player4 action jogto 38.600002, 9.800000;
player5 action jogto 38.700001, -10.300000;
player1 state hasball;
player1 trigger 6.000000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 27.299999, 9.800001;
player2 action jogto 30.000000, -22.900000;
player3 action jogto 18.700001, -12.800000;
player4 action jogto 38.700001, 9.800000;
player5 action jogto 38.700001, -10.300000;
player1 state hasball;
player4 state postup;
player5 state postup;
player1 trigger 4.000000;
player4 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 26.000000, -3.599999;
player2 action jogto 30.000000, -22.900000;
player3 action jogto 18.700001, -12.800000;
player4 action jogto 38.700001, 9.900001;
player5 action jogto 38.700001, -10.300000;
player1 state hasball;
player4 state postup;
player5 state postup;
player1 trigger 3.000000;
player4 passoption 4000;
player5 passoption 4000;
}
}
play 4 "Flex"
{
uniqueidstring "FLEX";
category 5;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 14.699999, 4.900000;
player2 action jogto 35.299999, 22.700001;
player3 action jogto 35.399998, -23.099998;
player4 action jogto 38.700001, 9.500000;
player5 action jogto 38.700001, -9.700000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 14.699999, 4.900000;
player2 action jogto 35.299999, 22.700001;
player3 action jogto 35.399998, -23.099998;
player4 action jogto 26.600000, 7.800000;
player5 action jogto 35.700001, -20.500000;
player1 state hasball;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 14.699999, 4.900000;
player2 action jogto 35.299999, 22.700001;
player3 action jogto 41.099998, -10.599998;
player4 action jogto 26.600000, 7.800000;
player5 action jogto 35.700001, -20.500000;
player1 state hasball;
player3 trigger 3.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 14.699999, 4.900000;
player2 action jogto 35.299999, 22.700001;
player3 action jogto 36.200001, 19.800001;
player4 action jogto 26.600000, 7.800000;
player5 action jogto 35.700001, -20.500000;
player1 state hasball;
player3 state setpickfor player2 ;
player3 trigger 1.500000;
}
phase 4000
{
player1 action jogto 14.699999, 4.900000;
player2 action jogto 36.100002, -0.100000;
player3 action jogto 36.200001, 19.800001;
player4 action jogto 26.600000, 7.800000;
player5 action jogto 35.700001, -20.500000;
player1 state hasball;
player2 trigger 3.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 14.699999, 4.900000;
player2 action jogto 38.200001, -10.300000;
player3 action jogto 36.200001, 19.800001;
player4 action jogto 26.600000, 7.800000;
player5 action jogto 35.700001, -20.500000;
player1 state hasball;
player2 trigger 1.500000;
}
}
play 5 "Four Low"
{
uniqueidstring "FOURLOW";
category 2;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 16.700001, 0.200000;
player2 action jogto 38.400002, -23.200001;
player3 action jogto 40.799999, 23.200001;
player4 action jogto 37.700001, -9.500000;
player5 action jogto 37.900002, 9.600000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 38.000004, 0.000000;
player2 action jogto 25.299999, -18.900000;
player3 action jogto 26.900000, 19.900000;
player4 action jogto 37.600002, -9.900000;
player5 action jogto 37.599998, 9.900000;
player1 state hasball;
player2 passoption 4000;
player3 passoption 4000;
}
}
play 6 "Hawk - Base Screen"
{
uniqueidstring "HAWKSCN";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.199999, 12.299999;
player2 action jogto 16.299999, -5.500000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 27.100000, -2.600000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action jogto 35.800003, 0.000000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 27.100000, -2.600000;
player1 state hasball;
player5 state setpick player2 ;
player2 waypoint 4.500000, 16.299999,-5.500000, 20.200001,1.600000, 27.900000,4.000000, 35.800003,0.000000,;
player2 trigger 5.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action jogto 40.499996, -6.900000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 27.200001, -2.600000;
player1 state hasball;
player2 state setpickfor player3 ;
player2 trigger 1.500000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action maintainposition 39.199997, -6.800000;
player3 action jogto 39.799999, 10.100000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 27.200001, -2.600000;
player1 state hasball;
player3 state postup;
player3 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action maintainposition 39.199997, -6.800000;
player3 action jogto 38.199997, 9.400000;
player4 action jogto 26.300001, -19.799999;
player5 action jogto 36.300003, -6.300000;
player1 state hasball;
player3 state postup;
player5 state setpickfor player2 ;
player5 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action jogto 25.799999, -2.900000;
player3 action jogto 38.200001, 9.400000;
player4 action jogto 26.299999, -19.799999;
player5 action maintainposition 36.300003, -6.300000;
player1 state hasball;
player3 state postup;
player2 trigger 3.000000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action jogto 25.899998, 3.800000;
player3 action jogto 38.200001, 9.400000;
player4 action jogto 19.400000, -12.000000;
player5 action jogto 38.200001, -9.400000;
player1 state hasball;
player3 state postup;
player5 state setpick player2 ;
player4 trigger 1.500000;
player4 passoption 4000;
}
}
play 7 "Hawk - Pindown"
{
uniqueidstring "HAWKPIND";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.200000, 11.500000;
player2 action jogto 17.700001, -6.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 32.299999, 3.300000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player5 state setpick player2 ;
player2 trigger 3.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 41.000000, 9.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 26.700001, 2.900000;
player1 state hasball;
player2 trigger 3.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 41.000000, 9.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 38.299999, 8.800000;
player1 state hasball;
player5 state setpickfor player2 ;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 34.700001, 5.600000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 40.500000, 10.200000;
player1 state hasball;
player2 trigger 4.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 19.600000, 12.300000;
player2 action jogto 26.300001, 6.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 40.500000, 10.200000;
player1 state hasball;
player5 state postup;
player5 trigger 2.000000;
player2 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 26.299999, 6.700000;
player3 action jogto 19.400000, -14.500001;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 40.500000, 10.200000;
player1 state hasball;
player4 state postup;
player3 trigger 2.500000;
player3 passoption 4000;
}
}
play 8 "Hawk - Pow"
{
uniqueidstring "HAWKPOW";
category 6;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.200000, 11.500000;
player2 action jogto 17.700001, -6.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 25.400000, 1.600000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 32.299999, 3.000000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 25.400000, 1.600000;
player1 state hasball;
player5 state setpick player2 ;
player2 trigger 3.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 41.000000, 9.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 25.400000, 1.600000;
player1 state hasball;
player2 trigger 3.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 28.600000, 1.900000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 25.400000, 1.600000;
player1 state hasball;
player2 state setpickfor player5 ;
player2 trigger 1.500000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action maintainposition 28.600000, 1.900000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 34.599998, 9.000000;
player1 state hasball;
player5 trigger 4.000000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 25.199999, 6.400000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 41.199997, 10.900001;
player1 state hasball;
player4 state postup;
player5 state postup;
player2 trigger 1.500000;
player2 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 17.800001, 9.900000;
player2 action jogto 25.200001, 6.400000;
player3 action jogto 19.500000, -13.900000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 41.200001, 10.900000;
player1 state hasball;
player4 state postup;
player5 state postup;
player3 trigger 1.500000;
player3 passoption 4000;
player5 passoption 4000;
}
}
play 9 "Hawk - Screen & Roll"
{
uniqueidstring "HAWKSCNR";
category 1;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.200000, 11.500000;
player2 action jogto 17.699999, -6.700000;
player3 action jogto 39.200001, -10.300000;
player4 action jogto 36.600002, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000002;
player2 action jogto 32.299999, 3.300000;
player3 action jogto 39.200001, -10.300000;
player4 action jogto 36.600002, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player5 state setpick player2 ;
player2 trigger 3.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action jogto 40.700001, 9.300000;
player3 action jogto 39.200001, -10.300000;
player4 action jogto 36.600002, -10.300000;
player5 action jogto 26.299999, 1.500000;
player1 state hasball;
player2 trigger 3.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.000000, 18.000000;
player2 action jogto 45.400002, -10.100000;
player3 action jogto 39.200001, -10.300000;
player4 action jogto 36.600002, -10.300000;
player5 action jogto 24.500000, 13.300000;
player1 state hasball;
player3 state setpick player2 ;
player4 state setpick player2 ;
player5 state setpickfor player1 ;
player2 waypoint 8.000000, 40.700001,9.300000, 49.599998,3.700000, 51.500000,-5.000000, 45.400002,-10.100000,;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 26.100000, 6.600000;
player2 action jogto 24.100000, -17.599998;
player3 action jogto 39.200001, -10.300000;
player4 action jogto 36.600002, -10.300000;
player5 action jogto 41.000000, 9.700000;
player1 state hasball;
player2 waypoint 8.000000, 45.400002,-10.100000, 45.000000,-14.900000, 43.200001,-18.200001, 39.099998,-21.799999, 24.100000,-17.599998,;
player1 trigger 6.000000;
player2 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 26.400000, 1.300000;
player2 action jogto 24.100000, -17.599998;
player3 action jogto 39.200001, -10.300000;
player4 action jogto 36.600002, -10.300000;
player5 action jogto 41.000000, 9.700000;
player1 state hasball;
player5 trigger 1.500000;
player5 passoption 4000;
}
}
play 10 "Hawk - Straight"
{
uniqueidstring "HAWKSTRT";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.200000, 11.500000;
player2 action jogto 17.699999, -6.700000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000002;
player2 action jogto 32.400002, 4.800000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.600002, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player5 state setpick player2 ;
player2 trigger 4.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 40.700001, 9.800000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.600002, -10.300000;
player5 action jogto 26.600000, 2.900000;
player1 state hasball;
player2 state postup;
player2 trigger 2.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 40.400002, 9.800000;
player3 action jogto 40.500000, -10.300000;
player4 action jogto 37.599998, -10.300000;
player5 action jogto 20.400002, 5.100000;
player1 state hasball;
player2 state postup;
player5 trigger 2.500000;
player5 passoption 1500;
}
phase 4000
{
player1 action jogto 24.200001, 18.000000;
player2 action jogto 40.400002, 9.800000;
player3 action jogto 31.399998, -18.200001;
player4 action jogto 37.700001, -10.300000;
player5 action jogto 20.400002, 5.100000;
player1 state hasball;
player4 state setpick player3 ;
player5 state hasball;
player3 trigger 2.000000;
player3 passoption 2500;
}
}
play 11 "Mid Screen Lob"
{
uniqueidstring "MIDSCRNR";
category 4;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 17.400000, 5.100000;
player2 action jogto 42.099998, -23.500000;
player3 action jogto 42.500004, 23.100000;
player4 action jogto 38.500000, 9.300000;
player5 action jogto 39.300003, -9.900001;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 17.400000, 5.100000;
player2 action jogto 42.500000, -23.100000;
player3 action jogto 42.500000, 23.100000;
player4 action jogto 38.500000, 9.300000;
player5 action jogto 21.100002, 4.900000;
player1 state hasball;
player5 state setpickfor player1 ;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 21.900000, -9.500000;
player2 action jogto 29.600000, -21.100000;
player3 action jogto 31.600002, 21.900000;
player4 action jogto 24.299999, 4.800000;
player5 action jogto 21.100002, 4.900000;
player1 state hasball;
player4 state setpickfor player5 ;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 21.900000, -9.500000;
player2 action jogto 29.600000, -21.100000;
player3 action jogto 31.600002, 21.900000;
player4 action jogto 24.299999, 4.800000;
player5 action jogto 30.900002, 9.799999;
player1 state hasball;
player5 trigger 4.000000;
}
phase 4000
{
player1 action jogto 21.900000, -9.500000;
player2 action jogto 29.600000, -21.100000;
player3 action jogto 31.600002, 21.900000;
player4 action jogto 24.299999, 4.800000;
player5 action jogto 38.600002, -10.400001;
player1 state hasball;
player5 trigger 1.500000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 21.900000, -9.500000;
player2 action jogto 42.200001, -4.400001;
player3 action jogto 31.600002, 21.900000;
player4 action jogto 39.400002, 11.200000;
player5 action jogto 38.600002, -10.400001;
player1 state hasball;
player5 state setpick player2 ;
player2 waypoint 4.500000, 29.600000,-21.100000, 41.299999,-21.799999, 46.799999,-13.900000, 42.200001,-4.400001,;
player2 trigger 4.000000;
}
phase 4000
{
player1 action jogto 16.000000, -2.900000;
player2 action jogto 26.200001, 8.000000;
player3 action jogto 31.600002, 21.900000;
player4 action jogto 39.399998, 11.200000;
player5 action jogto 38.600002, -10.400001;
player1 state hasball;
player5 state postup;
player2 trigger 1.500000;
player2 passoption 4000;
}
}
play 12 "Mid Screen Roll"
{
uniqueidstring "MDSCNROL";
category 6;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.600000, 0.200000;
player2 action jogto 27.799999, -22.200001;
player3 action jogto 27.100000, 21.600000;
player4 action jogto 37.599998, 9.700000;
player5 action jogto 26.700001, -2.300000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 15.600000, 0.200000;
player2 action jogto 41.500000, -23.700001;
player3 action jogto 41.599998, 23.300001;
player4 action jogto 37.599998, 9.700000;
player5 action jogto 18.900000, 0.000000;
player1 state hasball;
player4 state postup;
player5 state setpickfor player1 ;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 21.900000, -6.300000;
player2 action jogto 41.500000, -23.700001;
player3 action jogto 41.599998, 23.300001;
player4 action jogto 37.599998, 9.700000;
player5 action jogto 18.900000, 0.000000;
player1 state hasball;
player1 trigger 5.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 27.100000, -11.000000;
player2 action jogto 41.500000, -23.700001;
player3 action jogto 41.599998, 23.299999;
player4 action jogto 37.599998, 9.700000;
player5 action jogto 34.800003, -0.300000;
player1 state hasball;
player5 trigger 3.000000;
player2 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 25.200001, -18.600000;
player2 action jogto 41.500000, -23.700001;
player3 action jogto 41.599998, 23.299999;
player4 action jogto 40.099998, 20.300001;
player5 action jogto 39.700001, -10.400001;
player1 state hasball;
player4 state setpickfor player3 ;
player5 state postup;
player4 trigger 1.500000;
player2 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 25.200001, -18.600000;
player2 action jogto 41.500000, -23.700001;
player3 action jogto 19.699999, 11.499999;
player4 action jogto 40.099998, 20.299999;
player5 action jogto 39.700001, -10.400001;
player1 state hasball;
player5 state postup;
player3 trigger 1.500000;
player3 passoption 4000;
}
}
play 13 "North Carolina"
{
uniqueidstring "NCAROLIN";
category 2;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 19.500000, -15.200000;
player2 action jogto 21.200001, 17.299999;
player3 action jogto 25.000000, 0.000000;
player4 action jogto 41.000000, -23.500000;
player5 action jogto 41.000000, 23.500000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 19.500000, -15.200000;
player2 action jogto 21.200001, 17.299999;
player3 action jogto 38.899998, -9.700000;
player4 action jogto 41.000000, -23.500000;
player5 action jogto 41.000000, 23.500000;
player1 state hasball;
player3 state hasball;
player3 trigger 4.000000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 19.500000, -15.200000;
player2 action jogto 21.200001, 17.299999;
player3 action jogto 38.899998, -9.700000;
player4 action jogto 41.000000, -23.500000;
player5 action jogto 36.900002, 10.500000;
player1 state hasball;
player3 state hasball;
player5 trigger 1.500000;
player3 passoption 4000;
player4 passoption 4000;
player5 passoption 4000;
}
}
play 14 "Passing Game"
{
uniqueidstring "PASSGAME";
category 5;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 17.000000, 0.000000;
player2 action jogto 39.000000, -9.000000;
player3 action jogto 39.000000, 9.000000;
player4 action jogto 29.000000, 15.000000;
player5 action jogto 29.000000, -15.000000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 17.000000, 0.000000;
player2 action jogto 39.000000, -9.000000;
player3 action jogto 39.000000, 9.000000;
player4 action jogto 36.700001, 7.100000;
player5 action jogto 36.500000, -7.300000;
player1 state hasball;
player4 state setpickfor player3 ;
player5 state setpickfor player2 ;
player4 trigger 1.500000;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 17.000000, 0.000000;
player2 action jogto 32.099998, -11.200000;
player3 action jogto 33.000000, 11.000000;
player4 action maintainposition 36.700001, 7.100000;
player5 action maintainposition 36.500000, -7.300000;
player1 state hasball;
player2 trigger 4.000000;
player3 trigger 4.000000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 17.000000, 0.000000;
player2 action jogto 24.000000, -17.799999;
player3 action jogto 25.500000, 18.700001;
player4 action jogto 40.000000, 10.100000;
player5 action jogto 39.799999, -10.300000;
player1 state hasball;
player2 trigger 1.500000;
player3 trigger 1.500000;
player2 passoption 4000;
player3 passoption 4000;
}
}
play 15 "Post Iso"
{
uniqueidstring "POSTISO";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.000000, -0.800000;
player2 action jogto 28.000000, -22.299999;
player3 action jogto 25.000000, 18.599998;
player4 action jogto 26.400000, -2.700000;
player5 action jogto 38.099998, 9.300000;
player3 state hasball;
player3 trigger 6.000000;
}
phase 4000
{
player1 action jogto 15.000000, -0.800000;
player2 action jogto 35.200001, -15.400000;
player3 action jogto 25.000000, 18.599998;
player4 action jogto 26.400000, -2.700000;
player5 action jogto 38.099998, 9.300000;
player3 state hasball;
player2 trigger 1.500000;
}
phase 4000
{
player1 action jogto 27.600000, -11.400000;
player2 action jogto 35.200001, -15.400000;
player3 action jogto 24.700001, 20.299999;
player4 action jogto 32.699997, -13.800001;
player5 action jogto 38.099998, 9.300000;
player3 state hasball;
player4 state setpickfor player2 ;
player5 state postup;
player1 trigger 1.500000;
}
phase 4000
{
player1 action jogto 27.500000, -11.400000;
player2 action jogto 21.199999, -8.799999;
player3 action jogto 24.700001, 20.299999;
player4 action maintainposition 32.699997, -13.800001;
player5 action jogto 38.099998, 9.300000;
player1 state setpick player2 ;
player3 state hasball;
player5 state postup;
player2 trigger 5.000000;
}
phase 4000
{
player1 action jogto 27.500000, -11.400000;
player2 action jogto 20.699999, 3.800000;
player3 action jogto 24.700001, 20.299999;
player4 action jogto 39.700001, -10.000000;
player5 action jogto 38.099998, 9.300000;
player3 state hasball;
player5 state postup;
player2 trigger 4.000000;
player2 passoption 4000;
}
}
play 16 "Post Iso w/Base Screen"
{
uniqueidstring "PSTISOSN";
category 6;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 14.300000, -1.500000;
player2 action jogto 27.100000, -20.900000;
player3 action jogto 27.500000, 20.299999;
player4 action jogto 26.299999, -3.900000;
player5 action jogto 39.000000, -10.500000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 14.300000, -1.500000;
player2 action jogto 27.100000, -20.900000;
player3 action jogto 39.099998, -7.600001;
player4 action jogto 26.299999, -3.900000;
player5 action jogto 39.000000, -10.500000;
player1 state hasball;
player3 state setpickfor player5 ;
player3 trigger 1.500000;
}
phase 4000
{
player1 action jogto 22.000000, 15.100000;
player2 action jogto 27.100000, -20.900000;
player3 action jogto 39.000000, -9.900001;
player4 action jogto 26.299999, -3.900000;
player5 action jogto 39.299999, 10.000000;
player1 state hasball;
player5 trigger 1.500000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 22.000000, 15.100000;
player2 action jogto 27.100000, -20.900000;
player3 action jogto 17.400000, -0.500000;
player4 action jogto 26.299999, -3.900000;
player5 action jogto 39.299999, 10.000000;
player1 state hasball;
player4 state setpick player3 ;
player3 waypoint 4.500000, 39.000000,-9.900001, 30.100000,-11.500000, 20.600000,-9.000000, 17.400000,-0.500000,;
player3 trigger 1.500000;
player3 passoption 4000;
}
}
play 17 "Pow - Flex"
{
uniqueidstring "POWFLEX";
category 1;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 12.699999, 13.100000;
player2 action jogto 16.500000, -10.900002;
player3 action jogto 39.599998, 11.000000;
player4 action jogto 39.700001, -9.900000;
player5 action jogto 37.299999, 9.200000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 12.699999, 13.100000;
player2 action jogto 16.500000, -10.900000;
player3 action jogto 26.499998, -6.100000;
player4 action jogto 39.700001, -9.900000;
player5 action jogto 37.299999, 9.200000;
player1 state hasball;
player3 trigger 1.500000;
}
phase 4000
{
player1 action jogto 18.100000, 10.200000;
player2 action jogto 37.000008, -0.900000;
player3 action jogto 26.500000, -6.100000;
player4 action jogto 39.799999, -9.799999;
player5 action jogto 37.299999, 9.400001;
player1 state hasball;
player3 state setpick player2 ;
player2 waypoint 6.000000, 16.500000,-10.900000, 29.799999,-12.500000, 35.200001,-9.400000, 37.000008,-0.900000,;
player2 trigger 4.000000;
}
phase 4000
{
player1 action jogto 21.799999, 15.599999;
player2 action jogto 41.500008, 13.600000;
player3 action jogto 17.800001, -6.800000;
player4 action jogto 39.799999, -9.799999;
player5 action jogto 37.299999, 9.500001;
player1 state hasball;
player5 state setpick player2 ;
player2 waypoint 4.500000, 37.000008,-0.900000, 44.799999,1.300000, 46.200001,8.100000, 41.500008,13.600000,;
player2 trigger 4.000000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 21.799999, 15.600000;
player2 action jogto 36.400009, 23.100000;
player3 action jogto 17.800001, -6.800000;
player4 action jogto 39.799999, -9.799999;
player5 action jogto 37.299999, 9.500001;
player1 state hasball;
player5 state postup;
player2 trigger 1.500000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 21.799999, 15.600000;
player2 action jogto 36.400009, 23.100000;
player3 action jogto 17.800001, -6.800000;
player4 action jogto 26.400000, 2.400001;
player5 action jogto 37.299999, 9.500001;
player1 state hasball;
player5 state postup;
player4 trigger 1.500000;
player4 passoption 4000;
}
}
play 18 "Power"
{
uniqueidstring "POWER";
category 5;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.600000, -0.200000;
player2 action jogto 38.000000, -10.000000;
player3 action jogto 38.000000, 10.000000;
player4 action jogto 28.000000, -10.000000;
player5 action jogto 28.000000, 10.000000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 15.600000, -0.200000;
player2 action jogto 38.000000, -10.000000;
player3 action jogto 37.900002, 0.200000;
player4 action jogto 35.400002, -10.000000;
player5 action jogto 28.000000, 10.000000;
player1 state hasball;
player4 state setpickfor player2 ;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 15.600000, -0.200000;
player2 action jogto 39.600002, 13.800000;
player3 action jogto 38.000000, 0.200000;
player4 action jogto 35.400002, -10.000000;
player5 action jogto 35.500000, 8.900000;
player1 state hasball;
player3 state setpick player2 ;
player2 waypoint 4.500000, 38.000000,-10.000000, 46.299999,-8.500000, 46.400002,6.100000, 39.600002,13.800000,;
player2 trigger 4.000000;
}
phase 4000
{
player1 action jogto 15.600000, -0.200000;
player2 action jogto 25.299999, 19.700001;
player3 action jogto 39.500000, -15.799999;
player4 action jogto 35.400002, -10.000000;
player5 action jogto 35.500000, 8.900000;
player1 state hasball;
player4 state setpick player3 ;
player5 state setpick player2 ;
player3 trigger 4.500000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 15.600000, -0.200000;
player2 action jogto 25.300003, 19.700001;
player3 action jogto 27.000004, -21.299999;
player4 action jogto 38.200001, -9.900000;
player5 action jogto 38.100002, 9.299999;
player1 state hasball;
player4 state postup;
player5 state postup;
player2 passoption 4000;
player3 passoption 4000;
}
}
play 19 "Power Special"
{
uniqueidstring "POWSPECL";
category 4;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 20.400000, 15.900000;
player2 action jogto 20.100000, -14.100000;
player3 action jogto 30.699999, -22.900002;
player4 action jogto 38.299999, 9.600000;
player5 action jogto 37.900002, -9.900000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 20.400000, 15.900000;
player2 action jogto 42.200001, -11.900001;
player3 action jogto 30.699999, -22.900002;
player4 action jogto 38.299999, 9.600000;
player5 action jogto 35.500000, -9.900000;
player1 state hasball;
player5 state setpick player2 ;
player2 trigger 4.000000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 20.400000, 15.900000;
player2 action jogto 43.500000, 9.799999;
player3 action jogto 30.699999, -22.900002;
player4 action jogto 39.599998, 7.100000;
player5 action jogto 35.500000, -9.900000;
player1 state hasball;
player4 state setpickfor player2 ;
player5 state postup;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 20.400000, 15.900000;
player2 action jogto 43.000000, 23.099998;
player3 action jogto 30.699999, -22.900002;
player4 action maintainposition 39.599998, 7.100000;
player5 action jogto 35.500000, -9.900000;
player1 state hasball;
player5 state postup;
player2 passoption 4000;
}
}
play 20 "Side Screen Lob"
{
uniqueidstring "SIDSCNRL";
category 4;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.399999, -5.900001;
player2 action jogto 27.699999, -21.000000;
player3 action jogto 32.400002, 22.100000;
player4 action jogto 26.900000, -7.800000;
player5 action jogto 38.299999, 9.700001;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 27.999998, -11.300000;
player2 action jogto 27.699999, -21.000000;
player3 action jogto 32.400002, 22.100000;
player4 action jogto 26.900000, -7.800000;
player5 action jogto 38.299999, 9.700001;
player2 state hasball;
player4 state setpick player1 ;
player1 trigger 3.000000;
}
phase 4000
{
player1 action jogto 40.399998, -9.599999;
player2 action jogto 27.699999, -21.000000;
player3 action jogto 18.000002, 7.200000;
player4 action jogto 26.900000, -7.800000;
player5 action jogto 38.299999, 9.700001;
player2 state hasball;
player3 trigger 3.000000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 29.499998, -18.900000;
player2 action jogto 27.699999, -21.000000;
player3 action jogto 18.000002, 7.200000;
player4 action jogto 26.900000, -7.800000;
player5 action jogto 38.299999, 9.700001;
player1 state setpickfor player2 ;
player3 state hasball;
player1 trigger 1.500000;
}
phase 4000
{
player1 action jogto 23.699999, -17.400000;
player2 action jogto 40.799999, -9.799999;
player3 action jogto 18.000002, 7.200000;
player4 action jogto 26.900000, -7.800000;
player5 action jogto 38.299999, 9.700001;
player2 state postup;
player3 state hasball;
player2 trigger 1.500000;
player2 passoption 4000;
}
}
play 21 "Side Screen Roll"
{
uniqueidstring "SIDESCNR";
category 6;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.800000, 13.100000;
player2 action jogto 31.200001, -22.100000;
player3 action jogto 20.700001, -14.299999;
player4 action jogto 39.099998, 9.400001;
player5 action jogto 38.900002, -9.800000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 22.900000, 15.800000;
player2 action jogto 31.200001, -22.100000;
player3 action jogto 20.700001, -14.299999;
player4 action jogto 39.099998, 9.400001;
player5 action jogto 38.900002, -9.800000;
player1 state hasball;
player1 trigger 1.500000;
}
phase 4000
{
player1 action jogto 22.900000, 15.800000;
player2 action jogto 43.200001, -23.300001;
player3 action jogto 20.700001, -14.299999;
player4 action jogto 25.900000, 14.800000;
player5 action jogto 38.900002, -9.800000;
player1 state hasball;
player4 state setpickfor player1 ;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 25.200001, 9.400001;
player2 action jogto 43.200001, -23.200001;
player3 action jogto 28.500000, -21.099998;
player4 action jogto 25.900000, 14.800000;
player5 action jogto 38.900002, -9.800000;
player1 state hasball;
player3 state setpickfor player2 ;
player1 trigger 4.000000;
}
phase 4000
{
player1 action jogto 25.700001, -5.300000;
player2 action jogto 43.200001, -23.200001;
player3 action jogto 28.500000, -21.100000;
player4 action jogto 39.799999, 9.400000;
player5 action jogto 38.900002, -9.800000;
player1 state hasball;
player4 trigger 1.500000;
player2 passoption 4000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 18.400002, -9.099999;
player2 action jogto 43.200001, -23.200001;
player3 action jogto 28.500000, -21.100000;
player4 action jogto 39.799999, 9.400000;
player5 action jogto 38.900002, -9.800000;
player1 state hasball;
player1 trigger 1.500000;
player2 passoption 4000;
}
}
play 22 "Stack - Double"
{
uniqueidstring "STAKDBL";
category 1;
frequency 100;
fullbranch;
brokenbranch 3, 1;
initial 4000
{
player1 action jogto 16.000000, 2.200000;
player2 action jogto 26.500002, 4.700000;
player3 action jogto 34.700001, -10.800000;
player4 action jogto 37.599998, -10.800000;
player5 action jogto 38.899998, 9.999999;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 16.700001, 4.200000;
player2 action jogto 42.799995, -16.200001;
player3 action jogto 34.700001, -10.700000;
player4 action jogto 37.599998, -10.700000;
player5 action jogto 38.499996, 9.899999;
player1 state hasball;
player3 state setpick player2 ;
player4 state setpick player2 ;
player2 waypoint 8.000000, 26.500002,4.700000, 37.500000,11.200000, 47.000000,8.400000, 52.000000,1.100000, 50.900002,-6.400000, 42.799995,-16.200001,;
player2 trigger 7.000000;
}
phase 4000
{
player1 action jogto 16.700001, 4.300000;
player2 action jogto 31.800001, -19.000000;
player3 action jogto 34.700001, -10.600000;
player4 action jogto 37.599998, -10.800000;
player5 action jogto 38.599998, 9.800000;
player1 state hasball;
player2 trigger 1.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 16.700001, 4.300000;
player2 action jogto 31.800001, -18.799999;
player3 action jogto 42.199997, 12.600001;
player4 action jogto 37.599998, -10.600000;
player5 action jogto 38.499996, 10.000000;
player1 state hasball;
player5 state setpick player3 ;
player3 waypoint 4.500000, 34.700001,-10.600000, 41.099998,-2.300000, 43.500000,5.100000, 42.199997,12.600001,;
player3 trigger 3.500000;
}
phase 4000
{
player1 action jogto 16.700001, 4.300000;
player2 action jogto 31.800001, -19.200001;
player3 action jogto 31.800003, 19.200003;
player4 action jogto 37.599998, -10.800000;
player5 action jogto 38.499996, 10.000000;
player1 state hasball;
player3 trigger 1.500000;
player3 passoption 4000;
}
}
play 23 "Stack - Single"
{
uniqueidstring "STAKSGL";
category 1;
frequency 100;
fullbranch;
brokenbranch 3, 2;
initial 4000
{
player1 action jogto 16.000000, 2.200000;
player2 action jogto 26.300001, -4.700000;
player3 action jogto 36.400005, -11.100001;
player4 action jogto 39.600002, -11.200001;
player5 action jogto 37.899998, 10.699999;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 16.700001, 4.200000;
player2 action jogto 41.599998, 14.300001;
player3 action jogto 36.100006, -11.000000;
player4 action jogto 39.600002, -11.099999;
player5 action jogto 37.899998, 10.999999;
player1 state hasball;
player5 state setpick player2 ;
player2 waypoint 8.000000, 26.300001,-4.700000, 39.599998,-10.500000, 51.599998,-7.600000, 52.700001,6.500000, 41.599998,14.300001,;
player2 trigger 5.000000;
}
phase 4000
{
player1 action jogto 16.700001, 4.300000;
player2 action jogto 32.700001, 18.299999;
player3 action jogto 36.200001, -11.200000;
player4 action jogto 39.500000, -11.100000;
player5 action jogto 37.899998, 11.000000;
player1 state hasball;
player5 state setpick player5 ;
player2 trigger 1.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 16.900000, 4.500000;
player2 action jogto 32.700001, 19.100000;
player3 action jogto 27.300001, -18.600002;
player4 action jogto 39.700005, -11.100000;
player5 action jogto 37.900002, 11.000000;
player1 state hasball;
player3 trigger 1.500000;
player3 passoption 4000;
}
}
play 24 "Triangle"
{
uniqueidstring "TRIANGLE";
category 6;
frequency 100;
fullbranch 1;
brokenbranch 1, 2;
initial 4000
{
player1 action jogto 16.999998, 13.000000;
player2 action jogto 22.000000, -16.000000;
player3 action jogto 40.500000, 10.000000;
player4 action jogto 40.500000, -10.000000;
player5 action jogto 26.500000, 0.000000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 17.000000, 13.000000;
player2 action jogto 22.000000, -16.000000;
player3 action jogto 40.500000, -6.800000;
player4 action jogto 40.500000, -10.000000;
player5 action jogto 26.500000, 0.000000;
player1 state hasball;
player2 state setup;
player3 state setpickfor player4 ;
player3 trigger 1.500000;
}
phase 4000
{
player1 action jogto 24.000000, 20.000000;
player2 action jogto 22.000000, -16.000000;
player3 action jogto 40.000000, -10.099999;
player4 action jogto 39.700001, 10.200001;
player5 action jogto 26.600000, 0.100000;
player1 state hasball;
player2 state setup;
player4 state postup;
player4 trigger 1.500000;
player4 passoption 2500;
}
phase 4000
{
player1 action jogto 24.000000, 20.000000;
player2 action jogto 22.000000, -16.000000;
player3 action jogto 39.900002, -10.200001;
player4 action jogto 39.700001, 10.100000;
player5 action jogto 38.500000, -7.800000;
player1 state hasball;
player2 state setup;
player4 state postup;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 24.000000, 20.000000;
player2 action jogto 22.000000, -16.000000;
player3 action jogto 26.000000, 0.000000;
player4 action jogto 39.700001, 10.100000;
player5 action jogto 39.700001, -9.800000;
player1 state hasball;
player2 state setup;
player4 state postup;
player5 trigger 1.500000;
player3 passoption 2500;
}
}
play 25 "Triangle Lob"
{
uniqueidstring "TRILOB";
category 4;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 20.600000, 14.900000;
player2 action jogto 24.400000, -18.299999;
player3 action jogto 26.200001, -3.200000;
player4 action jogto 39.900002, 9.600000;
player5 action jogto 39.900002, -9.700000;
player2 state hasball;
player2 trigger 6.000000;
}
phase 4000
{
player1 action jogto 20.600000, 14.900000;
player2 action jogto 25.000000, -19.000000;
player3 action jogto 26.200001, -3.200000;
player4 action jogto 29.000000, -1.700000;
player5 action jogto 39.900002, -9.700000;
player2 state hasball;
player4 state setpickfor player3 ;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 20.600000, 14.900000;
player2 action jogto 25.000000, -19.000000;
player3 action jogto 39.300003, 9.800000;
player4 action jogto 26.699999, -1.600000;
player5 action jogto 39.900002, -9.700000;
player2 state hasball;
player3 state postup;
player5 state postup;
player3 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 17.300001, 6.300000;
player2 action jogto 25.000000, -19.000000;
player3 action jogto 39.299999, 9.800000;
player4 action jogto 26.700001, -1.600000;
player5 action jogto 39.900002, -9.700000;
player2 state hasball;
player3 state postup;
player5 state postup;
player1 trigger 1.500000;
player1 passoption 4000;
player5 passoption 4000;
}
}
play 26 "Two Same Side Isolation"
{
uniqueidstring "TOSAMISO";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 14.900000, 5.600000;
player2 action jogto 28.100000, 21.900000;
player3 action jogto 17.400000, -12.500000;
player4 action jogto 37.099998, -23.500000;
player5 action jogto 39.599998, -12.700000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 15.500000, 0.900000;
player2 action jogto 28.000000, 21.900000;
player3 action jogto 17.400000, -12.500000;
player4 action jogto 37.099998, -23.500000;
player5 action jogto 39.599998, -12.700000;
player1 state hasball;
player2 state hasball;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 15.500000, 0.900000;
player2 action jogto 40.299999, 2.100000;
player3 action jogto 17.400000, -12.500000;
player4 action jogto 37.099998, -23.500000;
player5 action jogto 39.599998, -12.700000;
player1 state hasball;
player2 state hasball;
player2 trigger 4.000000;
player2 passoption 4000;
}
}
play 27 "Wing Iso"
{
uniqueidstring "WINGISO";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 13.800000, 0.400000;
player2 action jogto 24.299999, -19.600000;
player3 action jogto 23.500000, 18.199999;
player4 action jogto 38.000000, -9.500000;
player5 action jogto 37.900002, 9.200000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 13.800000, 0.400000;
player2 action jogto 24.299999, -19.600000;
player3 action jogto 23.500000, 18.199999;
player4 action jogto 38.000000, -9.500000;
player5 action jogto 25.200001, -9.800000;
player1 state hasball;
player5 trigger 4.000000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 13.800000, 0.400000;
player2 action jogto 24.299999, -19.600000;
player3 action jogto 39.700001, 2.299999;
player4 action jogto 38.000000, -9.500000;
player5 action jogto 25.500000, -16.700001;
player1 state hasball;
player5 state setpickfor player2 ;
player5 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 13.800000, 0.400000;
player2 action jogto 18.099998, -11.800000;
player3 action jogto 44.700001, -23.400002;
player4 action jogto 38.000000, -9.500000;
player5 action jogto 30.799999, -21.800001;
player1 state hasball;
player2 trigger 1.500000;
player2 passoption 4000;
}
}
play 28 "Wing Lob"
{
uniqueidstring "WINGLOB";
category 4;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 15.300000, 3.200000;
player2 action jogto 26.600000, -19.699999;
player3 action jogto 40.700001, -9.800000;
player4 action jogto 37.700001, -9.700001;
player5 action jogto 38.900002, 9.800000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 15.300000, 3.200000;
player2 action jogto 26.600000, -19.699999;
player3 action jogto 40.700001, -9.800000;
player4 action jogto 25.500000, 19.900000;
player5 action jogto 38.900002, 9.800000;
player1 state hasball;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 15.500000, 3.700000;
player2 action jogto 23.500000, -19.699999;
player3 action jogto 28.700001, 18.799999;
player4 action jogto 25.200001, 19.900000;
player5 action jogto 30.800001, -9.000000;
player1 state hasball;
player3 state setpickfor player4 ;
player3 waypoint 4.500000, 40.700001,-9.800000, 43.900002,3.300000, 40.200001,12.300000, 28.700001,18.799999,;
player3 trigger 1.500000;
}
phase 4000
{
player1 action jogto 15.500000, 3.700000;
player2 action jogto 23.500000, -19.699999;
player3 action maintainposition 28.700001, 18.799999;
player4 action jogto 38.500000, 3.099999;
player5 action jogto 30.800001, -9.000000;
player1 state hasball;
player4 trigger 3.000000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 15.500000, 3.700000;
player2 action jogto 23.500000, -19.699999;
player3 action jogto 28.200001, 20.200001;
player4 action jogto 31.200001, -4.900001;
player5 action jogto 30.800001, -9.000000;
player1 state hasball;
player4 state setpickfor player5 ;
player4 trigger 1.500000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 22.400000, 17.200001;
player2 action jogto 17.299999, -7.800000;
player3 action jogto 45.299999, 23.300001;
player4 action jogto 43.299999, -16.800001;
player5 action jogto 40.299999, 9.900000;
player1 state hasball;
player5 state postup;
player5 trigger 1.500000;
player2 passoption 4000;
player5 passoption 4000;
}
}
play 29 "Zipper 4 - Clear"
{
uniqueidstring "ZIPCLR";
category 3;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 10.500000, -12.300000;
player2 action jogto 25.799999, -21.500000;
player3 action jogto 37.200001, 9.700001;
player4 action jogto 32.500000, -9.500000;
player5 action jogto 27.799999, 9.600000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 10.500000, -12.300000;
player2 action jogto 25.799999, -21.500000;
player3 action jogto 37.200001, 9.700000;
player4 action jogto 35.299999, -13.100000;
player5 action jogto 27.799999, 9.600000;
player1 state hasball;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 18.100000, -9.300000;
player2 action jogto 39.900002, -10.400000;
player3 action jogto 37.200001, 9.700000;
player4 action jogto 35.299999, -13.100000;
player5 action jogto 27.799999, 9.600000;
player1 state hasball;
player4 state setpick player2 ;
player2 waypoint 4.500000, 25.799999,-21.500000, 33.799999,-21.200001, 37.299999,-19.400000, 39.000000,-15.400000, 39.900002,-10.400000,;
player2 trigger 4.000000;
}
phase 4000
{
player1 action jogto 18.100000, -9.300000;
player2 action jogto 39.300003, 13.700001;
player3 action jogto 37.200001, 9.700000;
player4 action jogto 26.799999, -21.699999;
player5 action jogto 27.799999, 9.600000;
player1 state hasball;
player2 trigger 4.000000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 15.600000, 1.500000;
player2 action jogto 24.500002, 18.100000;
player3 action jogto 37.200001, 9.700000;
player4 action jogto 26.799999, -21.699999;
player5 action jogto 34.899998, 8.100001;
player1 state hasball;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player2 passoption 4000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 15.600000, 1.500000;
player2 action jogto 24.500000, 18.100000;
player3 action jogto 26.400000, -2.500000;
player4 action jogto 26.799999, -21.699999;
player5 action jogto 40.099998, 10.100001;
player1 state hasball;
player3 trigger 1.500000;
player2 passoption 4000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 15.600000, 1.500000;
player2 action jogto 24.500000, 18.100000;
player3 action jogto 26.400000, -2.500000;
player4 action jogto 26.799999, -21.699999;
player5 action jogto 40.099998, 10.100001;
player1 state hasball;
player3 trigger 2.000000;
player2 passoption 4000;
player4 passoption 4000;
}
}
play 30 "Zipper - Pop"
{
uniqueidstring "ZIPPOP";
category 5;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 10.500000, -12.300000;
player2 action jogto 25.799999, -21.500000;
player3 action jogto 39.400002, 9.600000;
player4 action jogto 32.500000, -9.500000;
player5 action jogto 27.799999, 9.500000;
player1 state hasball;
player1 trigger 6.000000;
}
phase 4000
{
player1 action jogto 16.600000, -5.000000;
player2 action jogto 25.799999, -21.500000;
player3 action jogto 39.400002, 9.600000;
player4 action jogto 34.500000, -12.500000;
player5 action jogto 27.799999, 9.500000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 16.599998, -5.000000;
player2 action jogto 39.599998, -11.300000;
player3 action jogto 39.400002, 9.600000;
player4 action jogto 34.500000, -12.500000;
player5 action jogto 27.799999, 9.500000;
player1 state hasball;
player4 state setpick player2 ;
player2 trigger 4.000000;
}
phase 4000
{
player1 action jogto 16.600000, -5.000000;
player2 action jogto 40.700001, -5.600000;
player3 action jogto 39.400002, 9.600000;
player4 action jogto 34.500000, -12.200000;
player5 action jogto 36.500000, 8.700000;
player1 state hasball;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 16.600000, -5.000000;
player2 action jogto 40.699997, -5.600000;
player3 action jogto 23.800001, 17.300001;
player4 action jogto 40.900002, -8.199999;
player5 action jogto 40.000000, 10.200000;
player1 state hasball;
player4 state setpickfor player2 ;
player4 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 16.600000, -5.000000;
player2 action jogto 27.500000, -20.600000;
player3 action jogto 23.799999, 17.299999;
player4 action jogto 40.299999, -9.700000;
player5 action jogto 40.000000, 10.200000;
player1 state hasball;
player4 state postup;
player5 state postup;
player2 trigger 1.500000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 16.600000, -5.000000;
player2 action jogto 27.500000, -20.600000;
player3 action jogto 23.799999, 17.299999;
player4 action jogto 40.299999, -9.700000;
player5 action jogto 40.000000, 10.200000;
player1 state hasball;
player4 state postup;
player5 state postup;
player2 passoption 4000;
player3 passoption 4000;
}
}
}
group "---Broken Front Court Offense Group"
{
play 1 "Broken Play I"
{
uniqueidstring "TERRY";
category 0;
frequency 0;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 27.100000, -20.199999;
player2 action jogto 13.400000, 13.200001;
player3 action jogto 26.200001, 10.200000;
player4 action jogto 40.799999, 19.600000;
player5 action jogto 40.700001, -9.900000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 31.200001, -19.900000;
player2 action jogto 13.400000, 13.200001;
player3 action jogto 26.200001, 10.200000;
player4 action jogto 40.799999, 19.600000;
player5 action jogto 40.700001, -9.900000;
player1 state hasball;
player5 state postup;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 31.200001, -19.900000;
player2 action jogto 13.400000, 13.200001;
player3 action jogto 26.200001, 10.200000;
player4 action jogto 25.599998, -7.200000;
player5 action jogto 40.700001, -9.900000;
player1 state hasball;
player5 state postup;
player4 waypoint 4.500000, 40.799999,19.600000, 40.799999,11.000000, 25.599998,-7.200000,;
player4 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 31.200001, -19.900000;
player2 action jogto 16.299999, -0.199999;
player3 action jogto 37.299999, 23.299999;
player4 action jogto 25.599998, -7.200000;
player5 action jogto 40.700001, -9.900000;
player1 state hasball;
player5 state postup;
player2 trigger 1.500000;
player2 passoption 4000;
}
}
play 2 "Broken Play II"
{
uniqueidstring "TERRY";
category 0;
frequency 0;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 22.200001, -18.000000;
player2 action jogto 18.299999, 16.100000;
player3 action jogto 41.199997, 11.200001;
player4 action jogto 41.599998, -9.900001;
player5 action jogto 26.600000, -0.100000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 26.200001, -18.900000;
player2 action jogto 18.299999, 16.100000;
player3 action jogto 41.199997, 11.200001;
player4 action jogto 44.399998, -23.400002;
player5 action jogto 39.500000, 8.599999;
player1 state hasball;
player4 state postup;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 26.200001, -18.900000;
player2 action jogto 18.299999, 16.100000;
player3 action jogto 41.899998, -9.400000;
player4 action jogto 44.399998, -23.400002;
player5 action jogto 39.500000, 8.599999;
player1 state hasball;
player3 state postup;
player4 state postup;
player5 state setpickfor player3 ;
player3 waypoint 4.500000, 41.199997,11.200001, 43.299999,4.500000, 41.899998,-9.400000,;
player3 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 26.200001, -18.900000;
player2 action jogto 18.299999, 16.100000;
player3 action jogto 41.899998, -9.400000;
player4 action jogto 44.399998, -23.400002;
player5 action jogto 26.100000, 2.099999;
player1 state hasball;
player4 state postup;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player5 passoption 4000;
}
}
play 3 "Broken Play III"
{
uniqueidstring "TERRY";
category 0;
frequency 0;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 27.100000, -19.400000;
player2 action jogto 17.099998, 11.000000;
player3 action jogto 39.899998, 22.900000;
player4 action jogto 41.500000, -9.600000;
player5 action jogto 40.399998, 10.400001;
player1 state hasball;
}
phase 4000
{
player1 action jogto 27.100000, -19.400000;
player2 action jogto 17.099998, 11.000000;
player3 action jogto 39.899998, 22.900000;
player4 action jogto 29.500000, -16.800001;
player5 action jogto 40.099998, 19.300001;
player1 state hasball;
player4 state setpickfor player1 ;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 35.099998, -17.900000;
player2 action jogto 17.099998, 11.000000;
player3 action jogto 39.899998, 22.900000;
player4 action maintainposition 29.500000, -16.800001;
player5 action jogto 40.099998, 19.300001;
player1 state hasball;
player1 trigger 3.000000;
}
phase 4000
{
player1 action jogto 41.799999, -16.699999;
player2 action jogto 24.700001, -18.299999;
player3 action jogto 39.899998, 22.900000;
player4 action jogto 40.500004, 16.299999;
player5 action jogto 40.099998, 19.300001;
player1 state hasball;
player4 state setpickfor player5 ;
player4 waypoint 6.000000, 29.500000,-16.800001, 39.799999,-8.300000, 42.900002,0.700000, 40.500004,16.299999,;
player4 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 41.799999, -16.699999;
player2 action jogto 24.699999, -18.299999;
player3 action jogto 23.699997, 17.600000;
player4 action jogto 40.500000, 16.299999;
player5 action jogto 28.799999, -9.799998;
player1 state hasball;
player4 state setpickfor player5 ;
player5 waypoint 4.500000, 40.099998,19.300001, 35.400002,14.600000, 39.099998,4.500000, 28.799999,-9.799998,;
player5 passoption 4000;
}
}
}
group "After Basket No Pressure Inbound Group"
{
play 1 "After Basket Inbound I"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -42.200001, 10.699999;
player2 action jogto -9.000000, -20.000000;
player3 action jogto 8.699999, 18.699999;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -42.200001, 10.700000;
player2 action jogto -24.400000, -19.200001;
player3 action jogto 8.700000, 18.700001;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -41.299999, -9.799999;
player2 action jogto -26.799999, 8.800000;
player3 action jogto 8.700000, 18.700001;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto -27.500000, -3.000000;
player2 action jogto -41.599998, 19.799999;
player3 action jogto 8.700000, 18.700001;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto -38.200001, -2.700001;
player2 action jogto -16.100000, 20.600000;
player3 action jogto 31.799999, 22.299999;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto -35.599998, 11.500000;
player2 action jogto -13.099999, 1.100000;
player3 action jogto 31.799999, 22.299999;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
}
play 2 "After Basket Inbound II"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -42.000004, 10.400000;
player2 action jogto -18.299999, -15.300000;
player3 action jogto 8.599999, 18.299999;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -42.000004, 10.400000;
player2 action jogto -18.299999, -15.300000;
player3 action jogto 8.599999, 18.299999;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -32.500004, -9.000000;
player2 action jogto -16.299999, 16.000000;
player3 action jogto 8.999999, -18.900002;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player1 trigger 1.500000;
}
phase 4000
{
player1 action jogto -15.300004, -17.400000;
player2 action jogto -36.000000, 16.100000;
player3 action jogto 3.999999, 10.799998;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player2 trigger 1.500000;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -9.800004, 12.800000;
player2 action jogto -41.900002, -11.200000;
player3 action jogto 13.199999, -16.500002;
player4 action jogto 41.400002, 10.300000;
player5 action jogto -49.799999, 9.700000;
player5 state hasball;
player2 trigger 1.500000;
}
}
}
group "---Broken After Basket No Pressure Inbound Group"
{
}
group "After Basket Pressure Inbound Group"
{
play 1 "Zone Press"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -25.500000, 10.100000;
player2 action jogto -25.500000, -8.600000;
player3 action jogto -48.899998, -7.100000;
player4 action jogto 24.499998, 17.200001;
player5 action jogto 38.299999, -11.099999;
player3 state hasball;
}
phase 4000
{
player1 action jogto -40.400002, 16.299999;
player2 action jogto -32.700001, -20.299999;
player3 action jogto -48.899998, -7.100000;
player4 action jogto 24.500000, 17.200001;
player5 action jogto 39.099998, -10.699999;
player3 state hasball;
player2 trigger 1.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto -13.800001, 4.099999;
player2 action jogto -32.700001, -20.299999;
player3 action jogto -48.899998, -7.100000;
player4 action jogto 15.400000, 0.000000;
player5 action jogto 39.099998, -10.699999;
player3 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -16.800001, -18.800001;
player2 action jogto -39.000000, 11.200001;
player3 action jogto -48.899998, -7.100000;
player4 action jogto 15.400000, 0.000000;
player5 action jogto 39.099998, -10.699999;
player3 state hasball;
player2 trigger 1.500000;
player2 passoption 4000;
}
}
play 2 "Man Press"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -27.000000, 7.200000;
player2 action jogto -26.700001, -7.600000;
player3 action jogto -49.799999, -8.200000;
player4 action jogto 39.500000, 20.400002;
player5 action jogto 39.799999, -20.900000;
player3 state hasball;
}
phase 4000
{
player1 action jogto -27.000000, 7.200000;
player2 action jogto -27.000000, 3.800000;
player3 action jogto -49.799999, -8.200000;
player4 action jogto 39.500000, 20.400002;
player5 action jogto 39.799999, -20.900000;
player2 state setpickfor player1 ;
player3 state hasball;
player2 trigger 1.500000;
}
phase 4000
{
player1 action jogto -37.799999, -8.400001;
player2 action jogto -38.900002, 15.300000;
player3 action jogto -49.799999, -8.200000;
player4 action jogto 39.500000, 20.400002;
player5 action jogto 39.799999, -20.900000;
player3 state hasball;
player1 trigger 1.500000;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto -17.199999, -21.800001;
player2 action jogto -38.900002, 15.300000;
player3 action jogto -49.799999, -8.200000;
player4 action jogto -1.800000, 15.700002;
player5 action jogto 39.799999, -20.900000;
player3 state hasball;
player2 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 5.000001, -21.100000;
player2 action jogto -29.300001, -18.299999;
player3 action jogto -49.799999, -8.200000;
player4 action jogto -1.800000, 15.700002;
player5 action jogto 26.699999, -0.300000;
player3 state hasball;
player4 trigger 1.500000;
player4 passoption 4000;
}
}
}
group "---Broken After Basket Pressure Inbound Group"
{
}
group "Fast Break Group"
{
play 1 "Fast Break I"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 10000
{
player1 action runto 16.900000, 0.800000;
player2 action runto 33.799999, 20.299999;
player3 action runto 33.900002, -20.600000;
player4 action runto 39.000000, 10.000000;
player5 action runto 39.299999, -10.300000;
player1 state hasball;
player1 waypoint 3.500000, -31.100000,0.600000, 16.900000,0.800000,;
player2 waypoint 3.500000, -38.599998,20.500000, 33.799999,20.299999,;
player3 waypoint 3.500000, -39.400002,-20.799999, 33.900002,-20.600000,;
player4 waypoint 3.500000, -41.200001,10.900000, 39.000000,10.000000,;
player5 waypoint 3.500000, -41.299999,-10.500000, 39.299999,-10.300000,;
player1 trigger 6.000000;
}
phase 4000
{
player1 action runto 17.100000, 0.800000;
player2 action runto 33.799999, 20.299999;
player3 action runto 33.900002, -20.600000;
player4 action runto 39.000000, 10.000000;
player5 action runto 39.299999, -10.300000;
player1 state hasball;
player4 state postup;
player5 state postup;
player2 trigger 1.500000;
player3 trigger 1.500000;
}
}
play 2 "Fast Break II"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 10000
{
player1 action runto 20.100000, 0.800000;
player2 action runto 33.900002, 20.299999;
player3 action runto 33.799999, -20.600000;
player4 action runto 39.000000, 10.000000;
player5 action runto 39.299999, -10.400000;
player1 state hasball;
player4 state postup;
player5 state postup;
player1 waypoint 3.500000, -31.100000,0.600000, 20.100000,0.800000,;
player2 waypoint 3.500000, -38.599998,20.500000, 33.900002,20.299999,;
player3 waypoint 3.500000, -39.400002,-20.799999, 33.799999,-20.600000,;
player4 waypoint 3.500000, -41.200001,10.900000, 39.000000,10.000000,;
player5 waypoint 3.500000, -41.299999,-10.500000, 39.299999,-10.400000,;
player2 trigger 3.000000;
player3 trigger 3.000000;
}
phase 5000
{
player1 action runto 20.500000, 0.800000;
player2 action runto 31.700001, -22.100000;
player3 action runto 32.900002, 22.100000;
player4 action runto 39.000000, 10.000000;
player5 action runto 39.299999, -10.300000;
player1 state hasball;
player4 state postup;
player5 state postup;
player2 waypoint 6.000000, 33.900002,20.299999, 44.500000,16.200001, 44.599998,-15.900000, 31.700001,-22.100000,;
player3 waypoint 6.000000, 33.799999,-20.600000, 45.299999,-12.800000, 45.500000,13.500000, 38.890953,18.086744, 32.900002,22.100000,;
player2 trigger 1.500000;
player3 trigger 1.500000;
}
}
}
group "---Broken Fast Break Group"
{
}
group "Front Court Inbound SOB Group"
{
play 1 "Vertical #2 Option"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 18.400000, -26.900000;
player2 action jogto 20.900000, -3.600000;
player3 action jogto 27.799999, -3.500000;
player4 action jogto 14.000000, -3.700000;
player5 action jogto 35.500000, -3.200000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 18.400000, -26.900000;
player2 action jogto 20.900000, -3.600000;
player3 action jogto 27.799999, -3.500000;
player4 action jogto 20.000000, -1.000000;
player5 action jogto 35.500000, -3.200000;
player1 state hasball;
player4 state setpickfor player2 ;
player4 waypoint 6.000000, 14.000000,-3.700000, 14.700000,3.400000, 18.700001,3.100000, 20.000000,-1.000000,;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 18.400000, -26.900000;
player2 action jogto 12.099999, 9.000000;
player3 action jogto 27.799999, -3.500000;
player4 action maintainposition 20.000000, -1.000000;
player5 action jogto 35.500000, -3.200000;
player1 state hasball;
player2 waypoint 4.500000, 20.900000,-3.600000, 14.900000,-4.900000, 12.000000,-0.300000, 12.099999,9.000000,;
player2 trigger 1.500000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto 18.500000, -26.900000;
player2 action jogto 12.000000, 8.800000;
player3 action jogto 27.799999, -3.500000;
player4 action jogto 31.899998, -18.900000;
player5 action jogto 30.799999, -3.300000;
player1 state hasball;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 18.500000, -26.900000;
player2 action jogto 12.000000, 8.800000;
player3 action jogto 41.399998, 9.300000;
player4 action jogto 31.899998, -18.900000;
player5 action maintainposition 30.799999, -3.300000;
player1 state hasball;
player5 state setpickfor player3 ;
player3 waypoint 4.500000, 27.799999,-3.500000, 23.500000,-15.500000, 38.700001,-22.299999, 53.000000,-11.600000, 52.799999,3.800000, 41.399998,9.300000,;
player3 trigger 1.500000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 18.500000, -26.900000;
player2 action jogto 12.000000, 8.700000;
player3 action jogto 41.700001, 9.400000;
player4 action jogto 31.899998, -18.900000;
player5 action jogto 23.100000, -1.100000;
player1 state hasball;
player5 trigger 1.500000;
player5 passoption 4000;
}
}
play 2 "Vertical #3 Option"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 18.799999, -26.700001;
player2 action jogto 19.300001, -2.300000;
player3 action jogto 26.300001, -2.300000;
player4 action jogto 13.100000, -2.300000;
player5 action jogto 33.599998, -2.300000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 18.799999, -26.400000;
player2 action jogto 19.400002, -1.900000;
player3 action jogto 26.300001, -2.300000;
player4 action jogto 21.500000, 2.599999;
player5 action jogto 40.000000, -10.500000;
player1 state hasball;
player2 waypoint 4.500000, 19.300001,-2.300000, 19.400002,-1.900000,;
player4 waypoint 4.500000, 13.100000,-2.300000, 17.200001,1.800000, 21.500000,2.599999,;
player4 trigger 3.500000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 18.799999, -26.400000;
player2 action jogto 9.000002, 14.700000;
player3 action jogto 26.300001, -2.300000;
player4 action jogto 25.100000, -7.700002;
player5 action jogto 44.000000, -13.799999;
player1 state hasball;
player4 trigger 3.000000;
}
phase 4000
{
player1 action jogto 18.799999, -26.400000;
player2 action jogto 9.000002, 14.700000;
player3 action jogto 15.900002, -11.900000;
player4 action jogto 33.500000, -19.700001;
player5 action jogto 44.000000, -13.700000;
player1 state hasball;
player3 trigger 1.500000;
player3 passoption 4000;
}
}
play 3 "Vertical #4 Option"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 8.300000, -27.100000;
player2 action jogto 19.799999, -2.500000;
player3 action jogto 27.000000, -2.500000;
player4 action jogto 12.900000, -2.500000;
player5 action jogto 33.599998, -2.500000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 8.300000, -27.100000;
player2 action jogto 19.799999, -2.500000;
player3 action jogto 27.000000, -2.500000;
player4 action jogto 23.599998, 1.100000;
player5 action jogto 33.599998, -2.500000;
player1 state hasball;
player4 waypoint 4.500000, 12.900000,-2.500000, 15.000000,1.500000, 19.200001,3.000000, 23.599998,1.100000,;
player4 trigger 2.500000;
}
phase 4000
{
player1 action jogto 8.300000, -27.100000;
player2 action jogto 20.400000, 18.299999;
player3 action jogto 27.000000, -2.500000;
player4 action jogto 29.299999, -16.500000;
player5 action jogto 30.099997, -2.500000;
player1 state hasball;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 8.300000, -27.100000;
player2 action jogto 20.400000, 18.299999;
player3 action jogto 41.600002, -5.700000;
player4 action jogto 29.299999, -16.500000;
player5 action jogto 30.099997, -2.500000;
player1 state hasball;
player3 waypoint 4.500000, 27.000000,-2.500000, 29.000000,3.100000, 35.900002,3.000000, 41.600002,-5.700000,;
player3 trigger 2.500000;
player3 passoption 4000;
player4 passoption 4000;
}
}
play 5 "Vertical #5 Option"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 18.900000, -26.200001;
player2 action jogto 19.000000, -2.500000;
player3 action jogto 26.900000, -2.500000;
player4 action jogto 10.900000, -2.500000;
player5 action jogto 33.400002, -2.500000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 18.900000, -26.200001;
player2 action jogto 19.000000, -2.500000;
player3 action jogto 26.900000, -2.500000;
player4 action jogto 22.200001, 1.600000;
player5 action jogto 33.400002, -2.500000;
player1 state hasball;
player4 waypoint 4.500000, 10.900000,-2.500000, 13.400000,2.800000, 17.900000,4.000000, 22.200001,1.600000,;
player4 trigger 2.500000;
}
phase 4000
{
player1 action jogto 18.900000, -26.200001;
player2 action jogto 19.500000, 17.900000;
player3 action jogto 26.900000, -2.500000;
player4 action jogto 28.200001, -16.000000;
player5 action jogto 29.800003, -2.500000;
player1 state hasball;
player5 state setpickfor player3 ;
player5 trigger 1.500000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 18.900000, -26.500000;
player2 action jogto 19.500000, 17.900000;
player3 action jogto 41.699997, -9.700000;
player4 action jogto 28.300001, -16.000000;
player5 action maintainposition 29.800003, -2.500000;
player1 state hasball;
player3 waypoint 4.500000, 26.900000,-2.500000, 30.200001,0.400000, 35.500000,0.000000, 41.699997,-9.700000,;
player3 trigger 3.000000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 18.900000, -26.500000;
player2 action jogto 19.500000, 17.900000;
player3 action jogto 41.699997, -9.700000;
player4 action jogto 32.000000, -22.000000;
player5 action jogto 18.600002, -10.200000;
player1 state hasball;
player5 trigger 1.500000;
player5 passoption 4000;
}
}
}
group "---Broken Front Court Inbound SOB Group"
{
}
group "Front Court Inbound BOB Group"
{
play 1 "Simple Inbound"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 25.100000, 9.300000;
player2 action jogto 25.300001, -10.000000;
player3 action jogto 39.799999, -11.099999;
player4 action jogto 50.100002, 12.400000;
player5 action jogto 39.900002, 11.000000;
player4 state hasball;
}
phase 4000
{
player1 action jogto 24.799999, -6.900000;
player2 action jogto 24.600000, -10.000000;
player3 action jogto 39.700001, -11.400000;
player4 action jogto 50.100002, 12.400000;
player5 action jogto 39.900002, -8.200000;
player1 state setpickfor player2 ;
player4 state hasball;
player5 state setpickfor player3 ;
player1 trigger 1.500000;
player5 trigger 1.500000;
}
phase 4000
{
player1 action jogto 28.900000, -10.200000;
player2 action jogto 23.000000, 17.500000;
player3 action jogto 39.100002, 10.800001;
player4 action jogto 50.100002, 12.400000;
player5 action jogto 41.200001, -10.599999;
player4 state hasball;
player2 waypoint 4.500000, 24.600000,-10.000000, 21.299999,-9.500000, 16.400000,0.100000, 23.000000,17.500000,;
player3 waypoint 4.500000, 39.700001,-11.400000, 33.900002,-11.400000, 32.900002,-0.500000, 39.100002,10.800001,;
player3 trigger 1.500000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto 28.900000, -10.200000;
player2 action jogto 21.700001, 15.800000;
player3 action jogto 42.599998, 23.100002;
player4 action jogto 50.100002, 12.400000;
player5 action jogto 41.200001, -10.600000;
player4 state hasball;
player3 trigger 1.500000;
player3 passoption 4000;
player5 passoption 4000;
player5 backdoor;
}
}
play 2 "Downscreen"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 27.100000, 9.500000;
player2 action jogto 49.200001, -9.500000;
player3 action jogto 38.900002, 9.599999;
player4 action jogto 27.100000, -9.800000;
player5 action jogto 39.100002, -9.700001;
player2 state hasball;
}
phase 4000
{
player1 action jogto 27.100000, 9.500000;
player2 action jogto 49.200001, -9.500000;
player3 action jogto 38.900002, 9.599999;
player4 action jogto 27.600000, 6.800000;
player5 action jogto 39.100002, -9.700001;
player2 state hasball;
player4 state setpickfor player1 ;
player4 trigger 1.500000;
}
phase 4000
{
player1 action jogto 25.500000, -11.099999;
player2 action jogto 49.200001, -9.500000;
player3 action jogto 38.900002, 9.599999;
player4 action jogto 27.600000, 6.800000;
player5 action jogto 40.100002, -23.200001;
player2 state hasball;
player4 state setpickfor player1 ;
player5 trigger 1.500000;
player1 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 25.500000, -11.099999;
player2 action jogto 49.200001, -9.500000;
player3 action jogto 30.500002, 7.000000;
player4 action jogto 27.600000, 6.800000;
player5 action jogto 40.100002, -23.200001;
player2 state hasball;
player3 state setpickfor player4 ;
player4 state setpickfor player1 ;
player3 trigger 1.500000;
}
phase 4000
{
player1 action jogto 25.500000, -11.099999;
player2 action jogto 49.200001, -9.500000;
player3 action jogto 30.500002, 7.000000;
player4 action jogto 39.700001, 8.599999;
player5 action jogto 40.100002, -23.200001;
player2 state hasball;
player3 state setpickfor player4 ;
player4 state setpickfor player1 ;
player4 waypoint 8.000000, 27.600000,6.800000, 22.100000,21.799999, 30.500000,24.200001, 41.299999,25.299999, 46.500000,18.000000, 39.700001,8.599999,;
player4 passoption 4000;
}
}
play 3 "Pick & Roll 1"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 48.999996, 8.400000;
player2 action jogto 38.000000, -9.000000;
player3 action jogto 15.099999, 1.700000;
player4 action jogto 38.000000, 9.000000;
player5 action jogto 26.600000, 2.300000;
player1 state hasball;
}
phase 4000
{
player1 action jogto 48.999996, 8.400000;
player2 action jogto 29.600000, 1.900000;
player3 action jogto 20.099998, 17.200001;
player4 action jogto 38.000000, 9.000000;
player5 action jogto 26.600000, 2.300000;
player1 state hasball;
player2 state setpickfor player5 ;
player2 trigger 1.500000;
}
phase 4000
{
player1 action jogto 48.999996, 8.400000;
player2 action jogto 29.600000, 1.900000;
player3 action jogto 20.100000, 17.200001;
player4 action jogto 40.500000, 23.000000;
player5 action jogto 29.700001, -2.300000;
player1 state hasball;
player5 trigger 3.000000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 48.999996, 8.400000;
player2 action jogto 39.700001, 10.100000;
player3 action jogto 19.299999, -11.700000;
player4 action jogto 40.500000, 23.000000;
player5 action jogto 39.299999, -9.799999;
player1 state hasball;
player5 trigger 1.500000;
player2 passoption 4000;
player4 passoption 4000;
player5 passoption 4000;
}
phase 4000
{
player1 action jogto 48.999996, 8.400000;
player2 action jogto 39.700001, 10.100000;
player3 action jogto 19.299999, -11.700000;
player4 action jogto 40.500000, 23.000000;
player5 action jogto 39.299999, -9.799999;
player1 state hasball;
player3 trigger 1.500000;
player3 passoption 4000;
}
}
play 4 "Double Stagger"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 36.200001, -9.400001;
player2 action jogto 48.899998, -8.900000;
player3 action jogto 26.799999, 8.900000;
player4 action jogto 36.099998, 9.500000;
player5 action jogto 26.799999, -8.700000;
player2 state hasball;
}
phase 4000
{
player1 action jogto 39.200001, -23.100000;
player2 action jogto 48.899998, -8.900000;
player3 action jogto 34.799999, 6.800000;
player4 action jogto 36.099998, 9.500000;
player5 action jogto 26.799999, -8.700000;
player2 state hasball;
player3 state setpickfor player4 ;
player3 trigger 1.500000;
player1 passoption 4000;
}
phase 4000
{
player1 action jogto 39.200001, -23.100000;
player2 action jogto 48.899998, -8.900000;
player3 action jogto 34.799999, 6.800000;
player4 action jogto 25.699999, -10.100000;
player5 action jogto 28.900000, 0.300000;
player2 state hasball;
player5 state setpick player4 ;
player4 waypoint 8.000000, 36.099998,9.500000, 28.900000,11.100000, 22.799999,5.300000, 22.200001,-3.900000, 25.699999,-10.100000,;
player4 trigger 1.500000;
player1 passoption 4000;
player4 passoption 4000;
}
phase 4000
{
player1 action jogto 39.200001, -23.100000;
player2 action jogto 48.899998, -8.900000;
player3 action jogto 40.299999, 13.200000;
player4 action jogto 27.599998, -12.700001;
player5 action jogto 27.799999, 10.400001;
player2 state hasball;
player5 state setpick player4 ;
player1 passoption 4000;
player3 passoption 4000;
player4 passoption 4000;
player5 passoption 4000;
}
}
play 5 "Triple Stagger"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 34.700001, -9.100000;
player2 action jogto 48.899998, -5.500000;
player3 action jogto 26.799999, 8.900000;
player4 action jogto 34.599998, 8.800000;
player5 action jogto 26.799999, -8.700000;
player2 state hasball;
}
phase 4000
{
player1 action jogto 34.700001, -17.300001;
player2 action jogto 48.899998, -5.500000;
player3 action jogto 26.799999, 8.900000;
player4 action jogto 34.599998, 8.800000;
player5 action jogto 26.799999, -8.700000;
player2 state hasball;
player1 waypoint 4.500000, 34.700001,-9.100000, 34.700001,-17.300001,;
}
phase 4000
{
player1 action jogto 34.700001, -17.300001;
player2 action jogto 35.299992, 6.000000;
player3 action jogto 26.799999, 8.900000;
player4 action jogto 38.199997, 8.000000;
player5 action jogto 26.799999, -8.700000;
player1 state hasball;
player4 state setpickfor player2 ;
player2 waypoint 4.500000, 48.899998,-5.500000, 42.799999,3.200000, 35.299992,6.000000,;
player4 waypoint 4.500000, 34.599998,8.800000, 38.199997,8.000000,;
player2 trigger 3.500000;
}
phase 4000
{
player1 action jogto 34.700001, -17.300001;
player2 action jogto 26.099989, -1.500000;
player3 action jogto 30.199999, 6.799999;
player4 action jogto 38.199997, 8.000000;
player5 action jogto 26.799999, -8.700000;
player1 state hasball;
player3 state setpickfor player2 ;
player2 waypoint 4.500000, 35.299992,6.000000, 29.000000,5.600000, 25.299999,3.300000, 26.099989,-1.500000,;
player3 waypoint 4.500000, 26.799999,8.900000, 30.199999,6.799999,;
player2 trigger 2.800000;
}
phase 4000
{
player1 action jogto 34.700001, -17.300001;
player2 action jogto 26.599989, -4.500000;
player3 action jogto 30.199999, 6.799999;
player4 action jogto 38.199997, 8.000000;
player5 action jogto 31.699999, -5.000000;
player1 state hasball;
player2 state hasball;
player3 state setpickfor player2 ;
player5 state setpickfor player1 ;
player2 waypoint 4.500000, 26.099989,-1.500000, 26.599989,-4.500000,;
player5 waypoint 4.500000, 26.799999,-8.700000, 31.699999,-5.000000,;
}
phase 4000
{
player1 action jogto 34.700001, -17.300001;
player2 action jogto 26.599989, -4.500000;
player3 action jogto 30.199999, 6.799999;
player4 action jogto 38.199997, 8.000000;
player5 action jogto 31.699999, -5.000000;
player2 state hasball;
player3 state setpickfor player2 ;
player5 state setpickfor player1 ;
}
}
}
group "---Broken Front Court Inbound BOB Group"
{
}
group "Back Court Inbound SOB Group"
{
play 1 "Simple SOB Inbound"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -19.000000, -26.799999;
player2 action jogto -31.299999, -7.900000;
player3 action jogto -16.299999, 17.700001;
player4 action jogto 34.200001, 18.600000;
player5 action jogto 34.500000, -17.600000;
player1 state hasball;
}
phase 4000
{
player1 action jogto -19.000000, -26.799999;
player2 action jogto -12.799999, -13.700000;
player3 action jogto -31.000000, -0.199999;
player4 action jogto 34.200001, 18.600000;
player5 action jogto 34.500000, -17.600000;
player1 state hasball;
player2 trigger 1.500000;
player2 passoption 4000;
player3 passoption 4000;
}
phase 4000
{
player1 action jogto -19.000000, -26.799999;
player2 action jogto 8.900001, 16.799999;
player3 action jogto -29.200001, -17.199999;
player4 action jogto 24.499998, 1.500001;
player5 action jogto 9.599999, -16.400002;
player1 state hasball;
player3 trigger 1.500000;
player3 passoption 4000;
player5 passoption 4000;
}
}
}
group "---Broken Back Court Inbound SOB Group"
{
}
group "Back Court Inbound BOB Group"
{
play 1 "Simple Inbound"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -36.000000, 15.900001;
player2 action jogto -26.000000, -13.500000;
player3 action jogto -49.299999, 12.000000;
player4 action jogto 38.099998, 13.000000;
player5 action jogto 38.599998, -12.900001;
player3 state hasball;
}
phase 4000
{
player1 action jogto -38.000000, -14.099999;
player2 action jogto -37.299999, 18.000000;
player3 action jogto -49.299999, 12.000000;
player4 action jogto 7.000000, 0.000000;
player5 action jogto 27.000000, 0.000000;
player3 state hasball;
player1 waypoint 4.500000, -36.000000,15.900001, -41.000000,14.100000, -42.700001,-0.900000, -38.000000,-14.099999,;
player2 waypoint 4.500000, -26.000000,-13.500000, -37.299999,18.000000,;
player1 trigger 1.500000;
player2 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
phase 4000
{
player1 action jogto -15.300000, -16.599998;
player2 action jogto -15.999999, 17.900000;
player3 action jogto -49.299999, 12.000000;
player4 action jogto 7.000000, 0.000000;
player5 action jogto 27.000000, 0.000000;
player3 state hasball;
player1 trigger 1.500000;
player2 trigger 1.500000;
player1 passoption 4000;
player2 passoption 4000;
}
}
}
group "---Broken Back Court Inbound BOB Group"
{
}
group "Offense Free Throw Group"
{
play 1 "Line Up I"
{
uniqueidstring "TERRY";
category 0;
frequency 10;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 3.900000, -11.799999;
player2 action jogto 26.250000, 0.000000;
player3 action jogto 4.700000, -5.700000;
player4 action jogto 38.299999, 9.500000;
player5 action jogto 38.299999, -9.500000;
player2 state hasball;
}
phase 4000
{
player1 action maintainposition 3.900000, -11.799999;
player2 action maintainposition 26.250000, 0.000000;
player3 action maintainposition 4.700000, -5.700000;
player4 action maintainposition 38.299999, 9.500000;
player5 action maintainposition 38.299999, -9.500000;
player2 state hasball;
}
}
play 2 "Line Up II"
{
uniqueidstring "TERRY";
category 0;
frequency 10;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 4.700000, 8.400000;
player2 action jogto 26.250000, 0.000000;
player3 action jogto 6.200000, -14.000000;
player4 action jogto 38.299999, 9.500000;
player5 action jogto 38.299999, -9.500000;
player2 state hasball;
}
phase 4000
{
player1 action maintainposition 4.700000, 8.400000;
player2 action maintainposition 26.250000, 0.000000;
player3 action maintainposition 9.700000, -13.900000;
player4 action maintainposition 38.299999, 9.500000;
player5 action maintainposition 38.299999, -9.500000;
player2 state hasball;
}
}
}
group "---Broken Offense Free Throw Group"
{
}
group "Offense Free Throw Without Rebounders Group"
{
play 1 "Line Up I"
{
uniqueidstring "TERRY";
category 0;
frequency 10;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto 3.900000, -11.799999;
player2 action jogto 26.250000, 0.000000;
player3 action jogto 6.600000, -5.200001;
player4 action jogto -3.299998, 10.900001;
player5 action jogto -0.700001, 4.000000;
player2 state hasball;
}
phase 4000
{
player1 action jogto 3.900000, -11.799999;
player2 action jogto 26.250000, 0.000000;
player3 action jogto 10.000000, -4.900001;
player4 action jogto -3.299998, 10.900001;
player5 action jogto -9.500001, 4.200000;
player2 state hasball;
}
}
}
group "---Broken Offense Free Throw Without Rebounders Group"
{
}
group "Defense Free Throw Group"
{
play 1 "Line Up I"
{
uniqueidstring "TERRY";
category 0;
frequency 10;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -6.500000, 7.299999;
player2 action jogto -35.200001, 9.500000;
player3 action jogto -3.899998, -13.700000;
player4 action jogto -42.200001, -9.500000;
player5 action jogto -42.299999, 9.500000;
}
phase 4000
{
player1 action maintainposition -6.500000, 7.299999;
player2 action maintainposition -35.200001, 9.500000;
player3 action maintainposition -3.899998, -13.700000;
player4 action maintainposition -42.200001, -9.500000;
player5 action maintainposition -42.299999, 9.500000;
}
}
play 2 "Line Up II"
{
uniqueidstring "TERRY";
category 0;
frequency 10;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -6.500000, 7.399999;
player2 action jogto -3.400001, -0.600000;
player3 action jogto -35.099998, -9.500000;
player4 action jogto -42.200001, -9.500000;
player5 action jogto -42.299999, 9.500000;
}
phase 4000
{
player1 action maintainposition -6.500000, 7.299999;
player2 action maintainposition -3.400001, -0.600000;
player3 action maintainposition -35.099998, -9.500000;
player4 action maintainposition -42.200001, -9.500000;
player5 action maintainposition -42.299999, 9.500000;
}
}
}
group "---Broken Defense Free Throw Group"
{
}
group "Defense Free Throw Without Rebounders Group"
{
play 1 "Line Up I"
{
uniqueidstring "TERRY";
category 0;
frequency 10;
fullbranch;
brokenbranch;
initial 4000
{
player1 action jogto -6.500000, 7.299999;
player2 action jogto 6.599999, -16.600000;
player3 action jogto 4.700002, 8.200001;
player4 action jogto 4.199999, -0.200000;
player5 action jogto -4.799999, -5.799999;
}
phase 4000
{
player1 action jogto -6.500000, 7.299999;
player2 action jogto 6.599999, -16.600000;
player3 action jogto 4.700002, 8.200001;
player4 action jogto 4.199999, -0.200000;
player5 action jogto -4.799999, -5.799999;
}
}
}
group "---Broken Defense Free Throw Without Rebounders Group"
{
}
group "Tip Off Group"
{
play 1 "Tip Off I"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto -8.799999, 0.100000;
player2 action walkto -2.500000, -7.600000;
player3 action walkto 7.800000, -2.700000;
player4 action walkto -1.700000, 8.100000;
player5 action walkto -1.700000, 0.000000;
player5 state hasball;
}
}
play 2 "Tip Off II"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto 3.700000, -7.200000;
player2 action walkto -6.300000, 6.400000;
player3 action walkto 7.400000, 1.400000;
player4 action walkto -6.400000, -4.600000;
player5 action walkto -1.700000, 0.000000;
player5 state hasball;
}
}
play 3 "Tip Off III"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto -5.699999, 4.700000;
player2 action walkto -2.300000, -7.100000;
player3 action walkto 7.100000, -1.800000;
player4 action walkto 4.700000, 5.800000;
player5 action walkto -1.700000, 0.000000;
player5 state hasball;
}
}
play 4 "Tip Off IV"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto -6.299999, 3.400000;
player2 action walkto -4.400000, -6.000000;
player3 action walkto 7.800000, -0.200000;
player4 action walkto 2.000000, 7.300000;
player5 action walkto -1.700000, 0.000000;
player5 state hasball;
}
}
play 5 "Tip Off V"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto -7.299999, -1.500000;
player2 action walkto 1.400000, -7.600000;
player3 action walkto 7.000000, -1.400000;
player4 action walkto 1.400000, 7.500000;
player5 action walkto -1.700000, 0.000000;
player5 state hasball;
}
}
play 6 "Tip Off VI"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto -9.299999, -4.700000;
player2 action walkto 2.300000, -7.800000;
player3 action walkto 9.300000, 1.900000;
player4 action walkto -4.900000, 5.500000;
player5 action walkto -1.700000, 0.000000;
player5 state hasball;
}
}
}
group "---Broken Tip Off Group"
{
}
group "Quarter End Group"
{
play 1 "Group Around Coach"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto 24.900002, 27.199999;
player2 action walkto 26.100000, 24.799999;
player3 action walkto 29.000000, 24.000000;
player4 action walkto 32.299999, 24.900000;
player5 action walkto 33.699997, 27.200001;
}
}
play 2 "Hodge Podge Around Coach"
{
uniqueidstring "TERRY";
category 0;
frequency 100;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto 23.900000, 27.299999;
player2 action walkto 28.900000, 27.199999;
player3 action walkto 31.600002, 24.699999;
player4 action walkto 26.199999, 24.799999;
player5 action walkto 33.899998, 27.099997;
}
}
play 3 "Hodge Podge Around Coach II"
{
uniqueidstring "TERRY";
category 0;
frequency 0;
fullbranch;
brokenbranch;
initial 4000
{
player1 action walkto 25.999996, 26.000000;
player2 action walkto 30.000000, 27.199999;
player3 action walkto 33.799995, 25.799999;
player4 action walkto 31.500000, 23.699999;
player5 action walkto 27.999998, 23.699999;
}
}
}
group "---Broken Quarter End Group"
{
}